Build towns, cities, kingdoms, and entire campaign settings with generated factions, NPCs, quest hooks, and location descriptions. Start at any scale — a single tavern or an entire realm — and drill down into sub-locations, each with their own factions and characters. Works with D&D 5e, Pathfinder, sci-fi settings, or anything homebrew. Export everything as plain text, Homebrewery markdown, or structured HTML.
Unlike map generators, this tool builds the narrative content DMs actually need at the table: who runs this place, what factions are competing for power, which NPCs the party will meet, and what quests are waiting. Part of a suite of game master tools including a statblock generator, encounter generator, magic item generator, NPC generator, and dungeon generator.
Yes. All generation features are free with no daily limits. Premium ($5/month) adds save/load to file for cross-device access.
Kingdoms, cities, towns, villages, dungeons, buildings, wilderness regions, islands, ships, and planes. Each setting includes an overview with history and atmosphere, plus generated sub-locations, factions, NPCs, and quest hooks.
Yes. Settings can be nested as deeply as you need — a kingdom containing a city, containing a market district, containing an adventurer's guild hall. Each level gets its own factions, NPCs, and quest hooks.
No. The generator supports a wide range of setting types and works with any tabletop RPG. You can build a fantasy kingdom, a space station, a post-apocalyptic settlement, or anything else your campaign needs.
No. This tool focuses on narrative content — the descriptions, factions, NPCs, and quest hooks that bring a location to life at the table. For maps, tools like Donjon or Azgaar's Fantasy Map Generator pair well with the content this tool produces.