After months of hard work, I’m excited to share the second iteration of my dungeon generator tool. This version is a complete overhaul from the first, designed to meet the needs of Game Masters (GMs) who want to create dungeons quickly—within 10 minutes or less—while still having flexibility and depth.
Let me walk you through the features of this tool and how it works.
Dungeon Overview
The generator starts with a Dungeon Overview, which provides a summary of the dungeon, including its context within your greater setting. The input form for the overview accepts several optional parameters, so you can either customize the dungeon to fit your vision or go fully random. Here’s a breakdown of the key inputs:
- Adjective: Describes the dungeon’s theme, like “forgotten” or “haunted.”
- Type of Dungeon: Examples include “outpost” or “crypt.”
- Place Name: Adds specificity, such as “Farwatch.”
- Difficulty Tier: Choose from five tiers, ranging from Local Hero to Hero of the Realms, which influence the enemies and obstacles generated.
- Additional Lore: Add any extra flavor or background details.
Map Generation
Once you’ve created the overview, you can generate a map. The maps are procedurally generated with randomized room sizes and layouts. If the initial map isn’t to your liking, you can regenerate it—but note that doing so will erase any content you’ve added so far.
Room Types and Features
Each dungeon includes several types of rooms to keep gameplay dynamic and engaging. Here are the core room types:
- Obstacle Room: Features a barrier that must be overcome to progress. The obstacle could be a locked gate, an illusion, or even a magical spell. The key to solving it doesn’t have to be a literal key—it could be a magical artifact, a piece of knowledge, or something else entirely.
- Key Room: Contains the solution to the obstacle room. The challenge here often involves combat, puzzles, or exploration. Key rooms are usually placed away from obstacle rooms to encourage players to explore.
- Setback Room: A room where failure results in a disadvantage for the party, such as a temporary debuff or loss of resources. By default, one setback room is included, but you can add more if you want to raise the stakes.
- Boss Room: This is where the dungeon’s main challenge resides. The generator suggests a location for the boss room, but you can assign it to any room you prefer if the recommendation doesn’t work for your layout.
- Secret and Locked Rooms:
- Secret Rooms: Accessible only through hidden doors, adding a layer of mystery and reward for perceptive players.
- Locked Rooms: Require locks to be picked or doors to be bashed down—simpler obstacles compared to full obstacle rooms.
NPC Integration
The tool also allows you to generate Non-Player Characters (NPCs). You can create a description for each NPC and optionally include them in room descriptions to add flavor or role-playing opportunities. NPCs might provide aid, present a challenge, or deepen the story.
Future Features
While I originally wanted to include stat blocks, I decided to focus on creating a minimum viable product for this release. Stat blocks can be added in a future update. For now, you can check out my existing stat block generator, which is linked in the tool itself.
Export Options
Once your dungeon is complete, you can export it in several formats:
- Markdown for Homebrewery: Perfect for creating polished PDFs.
- Hierarchical HTML: Great for integrating into digital tools or websites.
- Plain Text: Simple and universal for quick sharing.
You can also download an image of the map for use in virtual tabletops or printouts.
I hope you enjoy using this tool as much as I enjoyed creating it! I’d love to hear your feedback, see the dungeons you build, and learn about the adventures that unfold because of it. This is just the beginning—I already have ideas for improvements and new features I’m working on.
Thank you for checking it out, and feel free to reach out with any thoughts or questions!